tag:blogger.com,1999:blog-5078770292188594628.post8019569343829378452..comments2008-12-17T15:36:57.726-08:00Comments on Grinding for Pleasure: Massively Single(?) Player GamesSean Boocockhttp://www.blogger.com/profile/18425748399576955187noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5078770292188594628.post-44648587913526827752008-12-17T15:36:00.000-08:002008-12-17T15:36:00.000-08:00I've also put some thought into the KOTOR MMO, and...I've also put some thought into the KOTOR MMO, and made a blog post about it.<BR/>Thought you might find it interesting :)<BR/><BR/>TOR might be an alternative to KOTOR3, one more suited to the times and one more lucrative.Jorilhttps://www.blogger.com/profile/03532175537819864045noreply@blogger.comtag:blogger.com,1999:blog-5078770292188594628.post-35080889079611376142008-11-16T09:36:00.000-08:002008-11-16T09:36:00.000-08:00Chris over here suggests that the PC gaming platfo...Chris over <A HREF="http://ihaspc.com/?p=291" REL="nofollow">here</A> suggests that the PC gaming platform will move to a subscription/verification model. He and I have bandied about some of the implications of such over on my blog <A HREF="http://tishtoshtesh.wordpress.com/2008/11/14/take-two-or-a-few-more/" REL="nofollow">here </A> and <A HREF="http://tishtoshtesh.wordpress.com/2008/10/27/swtor-cost/" REL="nofollow">here</A>, the latter specifically directed at SWTOR and comparing it to Guild Wars' business model.<BR/><BR/>I think Chris sums it up neatly, and is spot on when he figures that the subscription/authentication model will be the core of antipiracy efforts, at least in the near future and for a while.<BR/><BR/>The only thing that will make me open to purchasing SWTOR is if they go with the GW business model. To some degree, I still don't like the requirement to connect to the internet to play a game that I've purchased, but if the game has a compelling <I>reason</I> to play online, I can swallow it. Single player games requiring online verification will truly grate on my nerves (I'd hate to verify Titan Quest every time I wanted to play, for example), but if companies can go the GW route and provide "value added" gameplay options, like a MMO-like multiplayer layer, the online aspect doesn't bother me all that much.<BR/><BR/>Of course, I'm still going to be annoyed that I can't resell the game when I'm done with it. I'd love a GW-type game where the company gives their blessing to (and even facilitates) account sales. There's obviously a grey/black market for such, and if they could capture that demand in-house, not only would they have a new revenue stream, but quite possibly, more players who don't want to be early adopters.Anonymousnoreply@blogger.com